What is a CRPG? By Edward Willis (http://encw.xyz and gopher://encw.xyz) Published Oct/2/2023 Though it may be a fool's errand to claim to know the answer to a question debated over by so many, I'm going to attempt to answer it anyway: What is a CRPG? Well, to start with an RPG is a roleplaying game played with pen and paper. It's generally played around a table with friends. Think D&D, GURPS, etc. That's also why this form of RPG is often called TTRPG (Table Top RPG), or PnP RPG (pen and paper RPG) to distinguish it from CRPG (computerized RPG). These games are an attempt to formalize cooperative imaginative play. They allow the players to engage in a shared fantasy, usually of performing heroics in another world, and as different people. Yes, this is an incredibly geeky past-time. In these games one player usually, per the rules, is designated the DM (Dungeon Master), who comes up with the stories, locations, non-player characters, and anything else not spefically pertaining to the characters of the other players. Now, even though they all, including the dungeon master, are in a sense playing the game, the designation "player" does not usually cover the DM. From here on the word "player" describes those NOT acting as DM. The players create their characters, giving them a personality, history, and using the game's creation system to generate their character's statistics and abilities. All this is written down on paper, usually on photocopied paper forms designed with places to write down all of the different data the game system requires. These sheets of paper are called character sheets. Characters are what the players will play as during the game. Players put themselves into the minds of their characters and roleplay as them. The DM controls the game, and player interaction with the fantasy world happens through the DM. The DM describes current circumstances to the players, like where their characters are, and what they see, and the players tell the DM what actions they wish to take. The DM tells them the outcome of those actions, and the game proceeds in this loop between DM and players. The DM roleplays all of the non-player characters in the world. Combat is often an important component of RPGs. The players have their character sheets to draw statistical details related to combat from, and the DM has books full of enemy statistics from which to draw in order to build a combat encounter for the players. Combat in these games is turn based. Each character, player controlled or otherwise, takes a turn acting during the combat. Once all characters have taken their turns, they all take turns again in the same order, and this goes on until combat is completed. Alright, so having gotten that out of the way, what is a CRPG, in the Western sense? CRPGs are video games that attempt to duplicate the experience of playing RPGs as a player. That means creating your own character, and guiding him/her through the world and its story. I believe that CRPGs can be divided into three main categories, and they are as follows, in decreasing order of purity: 1. Turn-Based CRPG 2. RTwP CRPG 3. ARPG CRPGs in which combat is taken in discrete turns are categorized by that feature as turn based CRPGs. With these games, physical skill, that is to say one's ability to press buttons quickly, react, maneuver, or otherwise affect combat directly through more action-oriented gameplay is eliminated. Just like pen and paper, the outcome of a given decision is up to the character's statistics (and perhaps chance, if there is a random component). As such these games do the best job of replicating the experience of playing an RPG. The RTwP is "Real Time with Pause". Think games like Baldur's Gate, where the player can pause the game and give orders within otherwise real time combat. These games add in elements of physical skill. RTwP games play out in real time, and as is the case in any real time game, a significant amount of player skill can be brought to bear to overwhelm the statistical advantage of the enemy characters. I've seen a player finish Baldur's Gate, with a solo wizard, without ever leveling it up, and in under three hours. Such videos can be found uncut on YouTube. These games are not true, or at least not pure, RPGs. They often feature parties rather than single characters, and the pause feature is used as a crutch to help the player effectively control their collection of complex units effectively against the AI. Movement and combat are borrowed from the real time strategy grenre. You tell units where to move, and they pathfind their way there. If you tell them to attack, they will auto-attack the enemy until it dies. As your character auto-attacks you sprinkle in your character's special abilities as needed. ARPGs (Action RPGs) go even further away from tabletop gaming, adding even more action elements, and speeding up combat, making the game highly dependent on the player's physical skills with the game, rather than their knowledge of the system and tactics. Story is often, but not always, de-emphasized in favor of the combat experience. Think Diablo. In these games you control just one character, and control their movement directly, without pathfinding. Characters attack once when you click on an enemy. Even though the character is controlled directly, with physical skill, the outcome of BOTH whether the player character hits, and how much damage they do, is controlled by the game's statistical model. Games that are often thought of, but are not in fact, CRPGs: JRPGs. These games do not count as CRPGs in the Western sense. The character a player plays as is almost always predefined, with its own pre-existing motivations and personality. Choices related to the personality, morality, or motivation of the character, and often times any narrative choice at all, is therefore absent. It isn't your character, it is the developer's character, and you aren't roleplaying as the character any more than you are roleplaying the character you play as in a first-person shooter. Skyrim. Skyrim is not a CRPG, it is an action-adventure game with CRPG elements. Yes, the weapons have damage stats, and the player has skills that can add more damage, but the act of hitting itself is entirely down to the player's aim. Whether the player himself is hit is down to their ability to dodge, weave, and put up their shield. Lock picking in Skyrim, though it is made easier by character ability is based on the player's own skill with the mechanic, which is intentionally made to be as physical as possible. Breath of the Wild is likewise an action adventure for much the same reasons. There are of course plenty of other games often mistaken as being some sort of CRPG, but which are infact not. Changing terms: In the past, games now called ARPGs were called Hack'n Slash games. Action RPG refered to CRPGs that focused more, or entirely, on combat, and had little in the way of characterization or story. Those games now tend to be called tactical CRPGs instead. Note: To many computer first, or only, RPG players, the term Roleplaying Game, refers to the genre of computer games rather than table top games. Whilst this usage is incorrect, it is so pervasive that it is hard even when trying to use the terms properly to keep them distinct. In casual conversation, with context, it's perfectly understandable, but in other cases it is best to use RPG to refer to table top, and CRPG to refer to computer games.